National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
2D Platformer Game
Vincenc, Lukáš ; Karas, Matej (referee) ; Milet, Tomáš (advisor)
The main objective of this thesis is to create a 2D platformer game, that allows the user to create his own levels. Firstly, some basic terminology concerning game development is explained. Then the design and implementation of the game is described. The implementation is carried out using the Unity game engine combined with scripts in the C# programming language. User created levels are represented with the use of images in the TIFF format. These images can be simply uploaded to the game and the corresponding level is generated. The ability to create layers in the image is utilized. Each layer contains different information to be generated.
Sorcerer's Struggle
Tóth, Gergely ; Gemrot, Jakub (advisor) ; Ježek, Pavel (referee)
This thesis deals with the design and implementation of a multiplayer run and gun game, which can be run on Windows, Linux and MacOS platforms. The thesis contains discussions about the gaming platforms and the most important components of the application and of a suitable world editor. Furthermore, the problems of map smoothing and dynamic image synchronization are explored and the last part addresses the design and functionalities of a matchmaking server. The result of the thesis is a two-dimensional game, with a complementing world editor and server. 1
Sorcerer's Struggle
Tóth, Gergely ; Gemrot, Jakub (advisor) ; Ježek, Pavel (referee)
This thesis deals with the design and implementation of a multiplayer run and gun game, which can be run on Windows, Linux and MacOS platforms. The thesis contains discussions about the gaming platforms and the most important components of the application and of a suitable world editor. Furthermore, the problems of map smoothing and dynamic image synchronization are explored and the last part addresses the design and functionalities of a matchmaking server. The result of the thesis is a two-dimensional game, with a complementing world editor and server. 1
Sorcerer's Struggle
Tóth, Gergely ; Gemrot, Jakub (advisor) ; Ježek, Pavel (referee)
This thesis deals with the design and implementation of a multiplayer run and gun game, which can be run on Windows, Linux and MacOS platforms. The thesis contains the selection of a game engine, based on the advantages and disadvantages from the game's viewpoint. Furthermore, the design of a world editor, the problem of serialization and a solution for dynamic image synchro- nizing is discussed. The result of the work is a two-dimensional game, with a complementing world editor.

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